16:20 | 18/10/2011



Divide the participants into groups of three. One person in each group is the  robot controller and the other two are the robots. Each controller must manage the movements of their two robots. The controller touches a robot on the right

shoulder to move them to the right, and touches them on the left shoulder to move them to the left. The facilitator begins the game by telling the robots to walk in a specific direction. The controller must try to stop the robots from crashing into obstacles such as chairs and tables. Ask participants to swap roles so that everyone has a chance to be the controller and a robot



King of the Jungle

The group sits in a semi-circle. The ‘King of the Jungle’ (usually an elephant) sits on one end of the semi-circle. This person makes a sign to show they are sitting in the elephant’s position. At the other end of the semi-circle sits the monkey, and the person in this seat makes an appropriate sign. All the seats in between belong to different animals, such as lions, fish, and snakes, which people define with different signs. Once everyone has defined the sign for their seat, the game begins. The elephant makes their sign, and then makes the sign of another animal. That animal makes his or her own sign, then the sign of another animal, and so it continues. If someone makes a mistake, or doesn’t notice that their sign has been made, they have to swap places with the person next to them, moving down towards the monkey. They then take on the sign of the seat they now occupy, and the person who moves up a place takes their sign. The aim is to move all the way up to take the place of the King of the Jungle



Pass the energy

Participants stand or sit in a circle, hold hands and silently concentrate. The facilitator sends a series of ‘pulses’ both ways round the group by discreetly

squeezing the hands of those next to her/him. Participants pass these pulses

round the circle, as in an electric current, by squeezing the hand of the person

next to them and literally ‘energising’ the group



Bottle game

Participants stand in a circle. In the first round, a bottle (or some other object) is

passed around the circle. Participants have to do something with the bottle, such as kiss it, rub it, or turn it upside down. In the second round, tell participants to

remember what they did with the bottle, and do the same thing to the person standing on their right.



How do you like your neighbour?

Ask participants to sit in a circle. Go around the circle and number each person one, two, three, four, etc. One person stands in the middle and one chair is removed. The person in the centre points to someone and asks them, “How do you like your neighbour?” If the person replies “I like him”, everyone gets up and moves to another chair. There will be one person left standing, who then takes their turn in the centre of the circle and asks someone, “How do you like your neighbour?” If the person replies “I don’t like him”, the person in the middle asks him/her “Who do you want?” The person calls out two numbers. The two people whose numbers have been called have to get up and change chairs with the two people on either side of the answerer



Dragon’s tail

Ask the group to divide into two. The two groups form dragons by holding on to one another’s waists in a long line. The last person in the line has a brightly coloured scarf tucked into his/her trousers or belt, to form the dragon’s tail. The object is to catch the tail of the other dragon without losing your own tail in the process



Group massage

Ask the group to stand in a circle and turn sideways so that each person is facing the back of the person in front of them. People then massage the shoulders of the person in front of them



Pass the person

Participants stand in two lines facing each other. Each person tightly grasps the arms of the person opposite. A volunteer lies face up across the arms of the pairs at the beginning of the line. Pairs lift their arms up and down to move the volunteer gently on to the next pair. The game continues until the volunteer is ‘bumped’ all the way to the end of the line



Blindfold pairs

An obstacle course is set out on the floor for everyone to look at. Participants split into pairs. One of the pair puts a scarf around their eyes, or closes their eyes

tightly so they cannot see. The obstacles are quietly removed. The other member of the pair now gives advice and direction to their partner to help them safely negotiate what are now imaginary obstacles



I like you because...

Ask participants to sit in a circle and say what they like about the person on their

right. Give them time to think about it first



Heads to tummies

People lie on the floor in a chain so that each person has their head on another

person’s stomach. Someone will laugh. Hearing someone laugh through their

stomach makes the next person laugh and so on round the chain



Ball under chins

Make some small balls out of any material that is available, such as crumpled paper. Participants split into teams and each team forms a line. The line passes a ball under their chins. If the ball drops, it has to go back to the beginning of the line. The game continues until one team has finished passing the ball along their line



Knees up

Participants stand in a close circle with their shoulders touching and then turn, so that their right shoulders are facing into the centre of the circle. Ask everyone to put their hand on the shoulder of the person in front and to carefully sit down so that everyone is sitting on the knees of the person behind them



Get up, sit down!

Give each participant a number (several participants could have the same number). Then tell a story that involves lots of numbers – when you say a number, the person(s) with this number has (have) to stand up




Participants stand in a circle and join hands. Keeping their hands joined, they

move in any way that they want, twisting and turning and creating a ‘knot’. They must then unravel this knot, without letting go of one another’s hands



Coin game

Participants divide into two lines. The two people at the end of each line start the race by dropping a coin down their clothes. When it drops free on the floor, they hand the coin to the next person in the line who does the same. The race continues until the coin has reached the end of one of the lines




Ask participants to form a circle. Explain that the group needs to count together

from one to 50. There are a few rules: they are not to say ‘seven’ or any number which is a multiple of seven. Instead, they have to clap their hands. Once someone claps their hands, the group must count the numbers in reverse. If someone says seven or a multiple of seven, start the counting again



Fizz buzz

Go round the group counting upwards. The group replaces any number divisible by three with ‘fizz’, any number divisible by five with ‘buzz’, and any number divisible by both three and five with ‘fizz buzz’. Count up and see how high you can go



Group balance

Ask participants to get into pairs. Ask pairs to hold hands and sit down then stand up, without letting go of one another’s hands. Repeat the same exercise in

groups of four people. Then form into groups of eight people holding hands in a circle. Ask members in each group to number off in even and odd numbers. At a signal, ask the even numbers to fall backwards while the odd numbers fall

forwards, achieving a group balance



Leading and guiding

Participants split into pairs. One participant puts on a blindfold. Their partner then leads them carefully around the area making sure they don’t trip or bump into anything. After some time, the facilitator asks the pairs to swap roles. At the end, participants discuss how they felt when they had to trust someone else to keep them safe



Clap exchange

Participants sit or stand in a circle. They send a clap around the circle by facing and clapping in unison with the person on their right, who repeats the clap with the person on their right, and so on. Do this as fast as possible. Send many claps, with different rhythms, around the circle at the same time



People to people

Everyone finds a partner. A leader calls out actions such as “nose to nose”, “back

to back”, “head to knee”, etc. Participants have to follow these instructions in their

pairs. When the leader calls “people to people” everyone must change




Count to Seven

The group sits in a circle and someone starts the process of counting. Each person counts in sequence. When the counting reaches seven, the next person starts over with the number one. Every time someone says a number, they use their hands to point out the direction that the counting should go in



Football cheering

The group pretends that they are attending a football game. The facilitator allocates specific cheers to various sections of the circle, such as ‘Pass’, ‘Kick’,

Dribble’ or ‘Header’. When the facilitator points at a section, that section shouts

their cheer. When the facilitator raises his/her hands in the air, everyone shouts “Goal!”



An orchestra without instruments

Explain to the group that they are going to create an ‘orchestra’ without instruments. The orchestra will only use sounds that can be made by the human body. Players can use hands, feet, voice etc, but no words; for example, they could whistle, hum, sigh or stomp their feet. Each player should select a sound. Choose a well-known tune and ask everyone to play along, using the ‘instrument’ that they have chosen.Alternatively, don’t give a tune and let  the group surprise itself by creating a unique sound



Hands slapping

Ask participants to kneel on the floor, link arms with the people on either side of

them, and place their palms flat on the floor. Now ask people to slap their palms on the floor in turn so that it goes round the circle. Having linked arms makes it difficult to work out which hand is your own! If someone makes a mistake, they have to put a hand behind their back and the game continues


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